Sunday, June 3, 2012

Batman: Arkham City review

BATMAN: ARKHAM CITY

(release date) 10/11/2012
(developer) Rocksteady Studios
(publisher) Warner Bros. Interactive Entertainment
(platforms) Xbox 360 (reviewed on), PS3, PC



I'm not really a huge comic book fan. They never interested me. So when Arkham Asylum came out it didn't really pique my interest, but I eventually played it and ended up loving every second of it. Fast forward to 2012 (yeah I know, I'm late to the party) and I can't wait to dive in to Rocksteady's latest entry as the Dark Knight.

Months after the events at Arkham Asylum, Gotham city is still as dangerous as ever. Former asylum warden Quincy Sharp is now the mayor of Gotham and has appointed everyone's favorite psychopathic psychiatrist Dr. Hugo Strange to run Arkham City. The city itself is a giant open air prison filled Gothams worst super villains. Swarms of inmates patrol the night, pledging their fealty to whoever they fear most. Bruce Wayne is not happy about the mayor's new project and at a press conference held to voice his displeasure he is arrested by Strange's TYGER mercenary group. He is thrown into Arkham City as Bruce Wayne. After an airdrop from Alfred, he finds his gear, and transforms into Batman. Now we can have some fun...



PRESENTATION:

The first thing you'll notice when you're out in the world is the world itself. Rocksteady has truly created a visual masterpeice with Arkham City. The game does a amazing job of blending dark, realistic visuals with over the top comic-book flair. Looking out over the city from atop a skyscraper is something you'll not soon forget. City streets are messy and dimly lit, with drum fires burning in dark alley ways. Groups of henchmen walk in packs, patrolling the night on the lookout for Batman or beating defenseless political prisoners to death. The game just oozes atmosphere. The music is also top notch. It reminds me a little of the Dark Knight soundtrack; very heavy and aggressive. It does a great job of setting the tone right from the menu screen.

One thing I cannot stress enough is the quality of the voice acting. Every character, from the most maniacal super villain to your common street thug, was given 110% in the booth. Almost every big name returns to reprise their roles from Arkham City (some from even older entries in the Batman universe). It really helps add to the overall feel of the game when the quality is this good. I can't remember a game with such well rounded voice acting. No weak spots at all. I'm beginning to think that Mark Hamill as the Joker could be my favorite performance of all time. It's that good.



GAMEPLAY:

For anyone who played the previous title, they'll feel right at home. Rocksteady took their tried and true combat system from Asylum and refined it, made things tighter, and added a few new tricks up the Dark Knight's sleeve. The basics are all the same: the X button strikes, the Y button counters, and A dodges. You now have the ability to counter multiple enemies at once which is much needed when you see how many foes you'll have to take on at any given time. A convenient hotkey system is used with the d-pad to equip all of your favorite gadgets on the fly making it a breeze to drop Freeze grenades or Batarangs in the heat of battle.

I've often heard this game described as "GTA: Arkham City". This couldn't be further from the truth. It really just feels like a bigger version of Arkham Asylum. True, the game does take place in a giant closed off section of Gotham City, but I just don't get the open world vibe. No cars, no pedestrians, and no real freedom. In fact, the play space isn't really that much bigger than Arkham Asylum at all. The addition of side missions is a nice touch, but even at that there are only a handful of them and the focus is still mostly on the main story.

Beat up enough thugs and you'll eventually level up. When you level you you'll be asked to choose a new upgrade. These come in the form of new combat techniques (the Batclaw disarm is a good example: you can rip the weapon right out of the bad guys hands), armor upgrades (being able to take more melee or bullet damage), or even upgrade the power or range of your existing tools. At the completion of my play through I still had plenty of items and techniques to acquire. Plus, if you like using Catwoman (provided you have the DLC), you can upgrade her as well, but not to the level you can for Batman. Her skill set is much smaller. The bad guys also get significant upgrades the farther you progress. They utilize stun rods, shields, and armor and they all have to be dealt with in their own specific way. This really forces you to switch up your plan of attack in the later fights because just striking won't get you far in a room full of thugs outfitted in different ways.



A quick word on Catwoman: (if you downloaded her DLC), she joins the game at various points of the single player campaign. She has her own reasons for coming to Arkham City and her story does tie in mildly with Batmans, but other than some of the super villains getting more screen time (mainly Two-Face and Poison Ivy) I wouldn't really recommend this to anyone who doesn't have it. There just isn't enough variety in her missions and the combat is a downgrade from Batman. She doesn't have a wide range of toys to play with and after getting used to playing as Batman for 90% of the game, this is a bit of a downer. She just doesn't bring enough to the table. Only for diehard Catwoman fans. Wait.....do those exist?

Challenge rooms are back and include the combat and predator maps. The combat maps focus on Batman taking down waves of bad guys and the predator maps have you using stealth to take out your enemies. I wasn't too interested in these modes though. They're fun to mess around with, but I tend to get bored with them after a few rounds. I'd rather play through the campaign a second time then spend a lot of time on the challenge maps. They have added Riddler challengers, however, and these can be more interesting. These put challenge maps and gameplay modifiers (low health, time, etc.) into the mix and can really help you sharpen your skills for a tougher NG+ play through. It’s worth your time.

FINAL WORDS:

The game isn't without it faults, but in the end they're so minute that it doesn't detract at all from this amazing game. The voice acting, the dark atmosphere and visuals, the fast and frenetic combat, and the ending all make for a can't miss experience on this generation of consoles. Do yourself a favor and get a copy of this game. Now.

-Andrew Schwaiger

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